WoW Classic Guide to Darkmoon Faire

Posted 2 years ago in GAMING.

This guide will cover the version of Darkmoon Faire that exists on Classic Era servers.

WoW Classic Guide to Darkmoon Faire

This is the guide to Darkmoon Faire in Classic! Darkmoon Faire offers games, vendors, prizes, and rewards, including some important Best in Slot items for those who are determined to invest time and effort.

This guide will cover the version of Darkmoon Faire that exists on Classic Era servers. The following guide contains information about Darkmoon Faire on Burning Crusade Classic server.

Introduction to Classic Darkmoon Faire

Darkmoon Faire offers games as well as prizes, vendors, and rewards, including several important Best in Slot items for those determined souls willing to put the effort and time into it.

Players familiar with the retail version of Darkmoon Faire will discover just how much the Faire has grown and changed over the years. While you will likely meet familiar faces, Darkmoon Faire of Classic differs from the annual festival has changed over the years.

There are differences between Darkmoon Faires of Classic and Retail.

There's a lengthy list of distinctions with Darkmoon Faire between Classic and Retail versions.

Classic does not have a Darkmoon Isle. Darkmoon Faire has two static sites in Mulgore, Elwynn Forest, and the Faire rotates every month between them.

The Faire schedule differs. Classic: Setup begins on Friday and the Faire opens Tuesday. It is not possible to interact with anything in the Faire grounds during the set-up period.

There are no Darkmoon Faire Magi that can take you to the Classic grounds.

Vendors are able to offer a restricted selection of Classic.

Classic Darkmoon Faire does not earn you any other benefits beyond the usual price increases that come with reputation enhancements.

The Classic Darkmoon Faire games are only for fun. They don't have any associated daily challenges and no rewards or fame earned from playing them.

Cataclysm was the first time that +5 Profession quests were added to Retail Darkmoon Faire, so they're not in Classic.

History of Darkmoon Faire

Darkmoon Faire was introduced in patch 1.6 (July 2005), with few changes made to it in the vanilla time. The Humanoid Cannonball game was added in patch 1.9 (January 2006) and Tank Battle Simulator was added in patch 1.10 (March 2006) however, other than that, the Faire continued to be the same after the launch of Burning Crusade.

Burning Crusade Patch 2.2 (September 2007) added another location in Shattrath City, Terrokar. A few +60 items were added to improve the utility of the patch for the new 60-70 bracket. In Wrath of the Lich King patch 3.1 (April 2009), Darkmoon Faire achievements were added, which included adding an exalted Darkmoon Faire reputation to the requirements for "the Insane" title.

With the addition of Darkmoon Island Cataclysm's patch 4.3 (November 2011) included numerous of the Darkmoon Faire features that we have come to expect in Retail. This includes the majority of the games, the majority of merchandise sold at vendors, the +5 profession qus, the arena, dailies and mobs from the island, aswell being NPCs that can take you directly from capital cities to the Faire.

There are other specific differences between Retail and Classic are outlined in the appropriate sections.

Darkmoon Faire Locations and Schedule

Each month the Darkmoon Faire rotates between Elwynn Forest, south of Goldshire and Mulgore (southwest of Thunder Bluff). The Faire only sets up in one location at one time.

Setup begins on the first Friday in the month.

Setups over the weekend

The doors open on Monday

Closed on the Sunday after

It is not possible to see the work taking place in the setup period between Friday and Monday. However vendors, games, and quest NPCs will still be available.

The Darkmoon Faire barkers Melnan Darkstone and Kruban Darkblade announce its arrival in Ironforge.

Darkmoon Faire Locations

Darkmoon Faire rotates between these two zones. The fair is not set up in more than one location every month. For the month's exact location you can refer to the schedule.

Elwynn Forest

When Darkmoon Faire is in Elwynn Forest, it is situated close to Goldshire located just to the south of the east-west highway. The northern border of the Darkmoon Faire is where the fairgoers from Horde will be able to visit Elwynn Forest. It is near Goldshire and also some unruly Alliance guards. The central point of the Faire is located around the /way 42.0 70.0.

As Horde As Horde, you can visit the Elwynn Forest Darkmoon Faire

To reach the Elwynn Forest Darkmoon Faire site as Horde is fairly easy if you're willing to take an overland hike within a zone up to level 30. It avoids the majority of Alliance guards with the exception of a small encampment in Duskwood.

The Zeppelin is a great way to travel from Ogrimmar to Undercity to Grom'gol Base Camp, Stranglethorn Vale.

When you arrive in Grom'gol, ensure you have your flight point. If you don't have one, travel the road to the northeast from the camp and then turn left at the T intersection. Continue north on this road until it crosses into Duskwood.

Follow the road north and keep an watch for a small Alliance guard encampment located on the right-hand side of the road, close to the junction of the east-west road. When you spot it, swing west to avoid this camp. Don't go to the road. Instead, continue towards the north, following Raven Hill Cemetery and Twilight Grove.

Continue north through this corridor until the river crosses your path (ideally, you should be at minimum 30-24 in Duskwood). Follow the river until Elwynn Forest.

Keep heading north and follow the Maclure Vineyards farm to your left. Soon , you will be able to find the Darkmoon Festival grounds to the to the south of Goldshire.

As an Alliance you can reach the Mulgore Darkmoon Faire

The path to Mulgore for Alliance can be risky however there is a low chance of having to encounter Horde guards if you're reasonably cautious.

There are two possible routes -- one that is shorter, and should be taken by higher-level characters, as well as a longer, but more secure option for characters with lower levels.

Menethil Harbor > Theramore> > Dustwallow Mar > Barrens> Mulgore

This assumes your character is able to travel by air into Menethil Harbor in The Wetlands. This may not be an easy task for those who do not have the flight point to Menethil Harbor within The Wetlands.

This is most suitable for characters that are at least 40+, since Dustwallow Marsh's roads aren't safe , and the mob levels are higher.

Take a flight from Menethil Harbor, Wetlands, and then transfer to Theramore.

Take the road from Theramore towards Dustwallow Marsh, where you will find the road going south, north, west and westwards towards the Barrens.

Upon entering the Barrens in the Barrens, head west, then turn north on the main road. Once you see Camp Taurajo ahead, swing west towards the mountains, passing south of Camp T. On the other side, follow the road that leads west to Mulgore.

Continue westwards toward Mulgore, until you reach a dirt road that runs north. This route avoids Bloodhoof Village, and almost avoids any guards who might wander the road. But you'll need be on guard for him.

Take the road to the north and keep the pond on your left. This will get you to the Darkmoon Faire grounds.

Longer but Safer: Stormwind > Elwynn > Duskwood > Stranglethorn > Ratchet > Barrens > Mulgore

If you already have any flight paths that can speed up procedures, then make use of them. This method assumes you do not have flight routes.

Take your best way to Stormwind City, and exit the city into Elwynn Forest. Run south to Goldshire, and turn east.

Turn to the east and follow Elwynn Forest to Redridge Mountains.

In Redridge, take your first right and run south into Duskwood.

Continue south through Darkshire and then turn left to head to the west. Near the south end of the Twilight Grove, turn left along the road, and then due south to Stranglethorn Vale.

Continue south along the length of Stranglethorn Vale from Booty Bay to Ratchet.

Once in Ratchet (don't forget to pick up the flight point! ) Take the road west toward the Crossroads. Then you will be able to see the Crossroads after you've observed them.

You'll find the road turns west when you get close to Camp Taurajo. Continue to the north, past Camp T, and take the road to the west, heading towards Mulgore.

Turn west towards Mulgore until you come across the small dirt road that runs north, right to the east of the pond (this road avoids Bloodhoof Village and mostly avoids the possibility of a guard wandering this road, although you'll need to watch out for the guard).

Make sure to keep the pond on your left shoulder and follow it up until you get on the road once more heading north. This will take you to the Darkmoon Faire grounds.

Darkmoon Faire Reputation

In Classic Darkmoon Faire reputation gives no benefits over the normal changes in the prices of vendors that come with any reputation improvements.

All players start neutral (0/3000) with Darkmoon Faire.

Up to 5999/6000 Friendly: Do turn-ins from different tiers of animals, leatherworking tools as well as blacksmithing equipment, and engineered items. Every turn-in earns 100 reputation at the Darkmoon faire. But, quests of different levels can only award reputation up to a specific point. For more details on cutoffs of reputation, see the Darkmoon Tickets section.

After 5999/6000 Friendly, the sole option to boost the quality of your Darkmoon Faire reputation is turning into Darkmoon Card decks, which offer 150 rep per turn. Since this would require 220 decks of cards to complete, the trinkets the deck quest generates are Bind on Pickup, and Darkmoon Faire reputation is not helpful in Classic and there's not a lot of motivation to complete this.